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Oh boy, haven't made an update in awhile. Let's see where to start? Since I've only ever made one other game in LibGDX following the tutorial from youtuber Brent Aureli, I didn't have as much experience in setting up a project on my own to get it working but after some time of understanding how Brent set up his project, things started to make sense. So through his tutorials, I was able to get a game running properly and being able to set up a render and update method for different states of the game.

Now the states was another challenge as I was going back and forth between using enumeration to switch between states or using a stack that would keep track of my states with the use of a State Manager class. And since I didn't have too much experience using enumeration, it was best to stick with something more familiar so I ended up using a stack which would push a new state, such as the menu state, and pop the state when changing to a different state. Besides those challenges, I've also been working on artwork such as sketches of the astronauts, the logo, buttons, the spaceship, and other stuff. Currently the background image is probably the only thing finalized at the moment but more will be done soon.

One other thing that I have been tackling these past few days is figuring out how the make the oxygen, water, and possibly electricity supply last for 27 days exactly while also adding an easy and hard mode on top of that. I'll have to figure out the numbers more tomorrow. That's all for now.