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Hello

That's a very impressive application, I'm stunned by the variety of options and possibilities.

One question: I tried to start a rather ancient 3Dfx-game (Myth: The Fallen Lords).  It's one of those games that looked much better on a blurry CRT-screen. Now while I can start the game in software mode and use ShaderGlass, that's not possible if I start the 3Dfx version (emulated by nglide's .dlls): The glide wrapper overrides ShaderGlass. Is there a way to prevent this?

Thank you for your work.