Ok I've returned to this game after 2 years after beating what are considered to be the hardest puzzle games in the market and "around the corner" is STILL trumping me. I've seen simple puzzles with seemingly impossible setups countless times, but god damnit this is getting ridiculous. Good game btw
Had to use a small hint, and I'm a little mixed. On the one hand, the mechanic used is very interesting, and not touched upon in SSR. But on the other hand, the block not falling is softly breaking what felt like a very fundamental rule. Maybe the puzzle, using one-turn movements, could have used an enemy as a timer with you setting the blocks up beforehand?