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Chinbag

113
Posts
2
Topics
10
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A member registered Apr 24, 2021 · View creator page →

Creator of

Recent community posts

Wow its really coming together quite nicely

Good game!

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Really nice game, chill with a very gentle difficulty curve but the level design stayed interesting throughout. Enjoyed a lot!

Fantastic game

Even after beating I'm not entirely sure what happened, maybe it's supposed to be in some sort of paradox room like Recursed has?

Since card positioning doesn't matter and only a single item allows you to see if the next card is a repeat, this game is 99% rng, but cool nonetheless

Actually good, though I wish the last enterable level had an extra 2 zig zags to make it that much more clever

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Thanks for playing, I'm enjoying the wave of simple Sokoban variants across Itch

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Good game!

Nice

Nice game!

Quite easy, though I like the ideas in the later levels. This could definitely be fleshed out

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Hard agree. Though many are incredibly inelegant, great games can be born from bizarre movement mechanics, to the point where some need only one level element to create quality puzzles (i.e. "time entwined", where the first 20+ levels are all just the player navigating through blocks)

Great levels, last one was especially good. Seems like the most compact way to create a puzzle with this ruleset that requires a decently long sequence of planned movements.

Very nice game, takes two tired Sokoban concepts and combines them in an interesting way. Glad you linked the hackable version, custom levels could flesh this out further

End cerebral activity this instant

Haha, sorry that that was the thing I commented on. I'll cancel it out by saying the customisation options are impressively polished and expansive

Probably the ultimate beginner puzzle game, I hope this can be a gateway for more into the genre

Cool game, Assist mode is spelt "assit mode" though!

What a lovely ending, would recommend for all ages!

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Thank you for the great game, though the witches just seemed to be chilling out

Good Game

Where's the rest of the game? Or am I missing something?

1,000,000th ever itch post!

100,000th ever post on itch

10000th ever post!

1000th ever post

It sure does!

Good game, I like how the last level uses the mechanics to create a story

Very cool, I've been trying to make SMM2 puzzlers too

Level 8 would still be possible with 3 more blue blocks (great game!)

Thank you for playing (and for PuzzleScript)!

Good game

Sokobrawn community · Created a new topic Quality Game

Since I can't comment I'll use this topic as a means of complimenting how well-designed this game is. The core idea behind it is really interesting to me,  I was surprised at how good it was until I saw "by Steven Miller". Thanks for another great Sokoban variant!

Very beautiful game, really enjoyed!

I was sceptical at first, but world 2 was very nice. Good game! 

Nice! I could see a full version getting very interesting

Yo grmanda toe's !

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Level 8 is harder than any of the others by like 30x since in order to solve it you need to take many, many variables into account (unless it's solved via trial and error). Despite this, this game is a nice exploration of a Sokoban mechanic that I think has an incredible amount of potential