Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yep you've got it right. A knack is a specific situation that you gain +1 die in, and you should consider the setting when defining it. No point being a goblin basher if you are playing in a setting with no goblins.

And yes, if you roll two 6s before 4 you gain 2 Knacks, but it's important to note that Knacks aren't tied to your stats. They affect one specific situation or type (i.e. bashing goblins) but can be used with any Stat on any roll if it makes sense.

So for example, following the available setting, if I define “expert machinist” as a knack, I can use the +1 dice to any stat check involving tinkering with machine? Like persuading to trade an item with my repair service, or fixing machine in a hurry for survival, or operating machines in a fight etc? Is the die single use only or is it permanent?

Honestly before you say that the bonus die / knacks are not tied to any stat, my isntinct is to define a knack based on a stat

Also, will there be any new setting for the game?

Yes, if it makes sense (it's your game, your call) you can use the +1 with an stat or roll. And yes it is permanent.

Regarding new settings, I was working on a straight Western expansion, and had thought of doing a few more, but other projects took over the mindspace. I might go back to it.

Okay, now I understand how knacks works, just hope I roll something later, haha.


Thanks for the answer! Looking forward for the updates.