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Thank you for taking your time to give me your honest critique. I fully agree with the subject being sensitive. 

The game aims to discuss many themes, such as abuse, false imprisonment, dependence, isolation, perception, the subconscious, war, etc. Personally, as a developer, I wanted to create an experience rather than a game. An experience where it's not just the typical scary mansion with supernatural events. However, in retrospect, I am sure to say that tackling such a trope as a first attempt at psychological horror was not the best idea.

 There are myriads of things that could've been portrayed in a more careful manner. Lastly, there are many things I wish to learn in the future about game design, and I hope this experience won't define me as a future creator.