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Movement is solid and everything is learnable in the context of the game. The game starts with introducing mechanics like a trampline and then the next level utilises is more. Then the level with the rain came, where i learned to shield against the rain with the slime. The next level was practically the same , with a mushroom at the end , that somehow did nothing(?). After reading the comment section of your Jam Page I edited this part and found time to play that last level (the wind level) again, since I also got that softlock. If not for that, the idea with the leaf was pretty good and fun. I certainly think if you stick to a full game, you would manage to use different gameplay mechanics and make interesting puzzles with it. 

- Vashetrockner from ncon_ev

(1 edit)

Thanks a lot! :)