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Thanks, for scaling the only way is the settings resolution, I should have disabled window resizing to make that more obvious.
I had blurry text and sprites with the godot auto scaling, so i ended up with only integers scaling.

I decided to spend most of my time on UI, feedback and tutorial, as most playtest feedback i had were concerning the difficulty of keeping track of all the rules. Sound and graphics are the aspects of gamedev I'm the least comfortable with, Clearly a thing for me to work on for nexts jams.