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Took me a few tries but I got the ending. Very interesting formula for the game that made me want to find all the interactions with the items. My major gripe was the it takes a few playthroughs to figure out all the interactions with the various items but the game doesn’t lend itself well to repeat playthroughs. Having to repeat the same encounters multiple times just to find out a different use for an item was a bit tiring. But the overall narrative and puzzle intrigue of the game kept me determined to beat it. I like the formula here. One minor thing that I didn’t realize on my first playthrough is characters having potentially multiple interactions worth of dialogue. That’s probably just on me but it definitely made progression slower because it’d miss the ability to use some items. One way to fix this is having the first NPC to be talked to a second time in a row give you some sort of useless item just to enforce the player learns about it. But again, it’s really just on me for missing it. Anyways I definitely went off on a tangent over a very tiny issue. Great work. Clever game that works nicely. It’s going to be tough to work in new content but if there’s ever a sequel or update, I’ll be sure to try it.