Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Heya my dude.


I bought this a few weeks ago, thinking it would be able to 
speed up my development time. Now, granted, I don't use MagicaVoxel, I use Qubicle, but, when exporting as a .vox file, it doesn't recognise it as a valid format. Which it logically should do. If you could come back and do some updates, it would be extremely great of you.

Thanks!

(+1)

Hey, thanks for leaving a comment.

Sorry that you're having this issue - Unfortunately Qubicle exports its .vox files differently to MagicaVoxel, and doesn't have any documentation on how these are done.

However, with a bit of effort, I could add in support for Qubicle's .qb files. I shall take a look and see if this will be possible!

(+1)

If you could do that, that would be amazing!
Strange though, you'd think it would follow the same rules given it's the same format.

But, if you're able too, once again, that would be amazing :D

(+1)

Unfortunately it seems they aren't actually the same format. The only information I can find regarding Qubicle's .vox format is that it's based on the Voxlap engine's file format, which is difficult to get any solid information on.

Anyway, I'll be implementing the ability to read .qb files. Hopefully this helps with a lot of people's work flow!

Oh, that's weird. But, interesting!

.qb format, is that a common format between them?I know very little about voxel work.
Since I mostly deal only in 3D modelling via Maya.