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Was thinking something that might be fun in the starting camp is a shorter very difficult challenge/practice area that does not change like the current challenges do, and has no impact on the real game. More of an ICB machine analogue. 20+ with a good run is a bit long to play competitively with friends on the couch passing the controller around. Different RNG means they are hard to compare and the score doesn't really account for that right now. Just a thought!

This is a really interesting idea! Sort of a local multiplayer quick-competition mode! We've been thinking on how to make the game more amenable to multiple players and this is a really cool idea