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Fun game. I like the player speed. Bosses returning as enemies is cool. Nice amount of juice. Good accesibility options. I also liked the boss designs. The font unfortunately made the name Zod look like 200 (lol). The music is very repetitive and there's less sound effects than I would have liked, but all the important things have sounds (like getting hurt) so that's good. The enemy getting damaged sound effect was hard to hear over the music. There are a lot of unlocks for a jam game. The final boss turned out very easy with the upgrades I had. Having drawbacks for some upgrades is cool.

Great entry overall.

Would have been funny if Zod the Infinite was literally infinite though.

Thanks for playing! Good feedback. I have a bad habit of leaving the sound effects/music until the last minute for these jams, which I think ended up being pretty evident on this one lol. A lot of the upgrades aren't really balanced, which can trivialize a lot of the game. I don't think this is necessarily a bad thing in this type of game to let the player get overpowered, but it probably should be a lot more rare of an occurrence.

I actually changed the font at the very last minute from what I had been using since, apparently, if certain characters are missing from a font (In my case '+' and '%') then they'll show up as a weird encoding character when ran in the browser (but not in Godot itself, so I didn't notice until actually uploading to itch). There's probably a way to add specific characters to font resources in Godot 4, but I wasn't able to figure it out.