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(2 edits) (+1)

tysm!! Actually its not a shader, just unity postprocessing v2 stack with built-it render pipeline, i used bloom, color grading, lens distortion and vignette. Сolor grading has done a lot of important work to bring assets with different palettes and from different authors to the same visual style. I also wanted to add a pixel perfect camera, but it seemed to me that it creates a lot of noise on the screen and can cause discomfort to the players. I wanted the game to be as pleasing to the eye as possible.