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Honestly I love the art style of this, it reminds me of games I grew up with.

I did find the puzzles and inventory system a bit confusing, not being able to put items down made me have to restart because I was doing the classic adventure game "pick up everything I can" and quickly had a full inventory with no idea what to do. Playing more intentionally made the game make a bit more sense. 

I'd love to see this expanded upon.

Thanks!

Yeah, for whatever reason, I didn't think of the "pick  up everything" mindset.

I'd wanted to expand on the game, but I could never figure out where to take it from where it ends. I couldn't figure out what the next level would be, while keeping the same gameplay. I did some work on a 3D remake of it a while ago, but I had the same problem of not knowing like which way to expand the gameplay, or how there could be a second level. I think I could more easily do the pickup/drop, item information-related things with the 3D version. But yeah, if I did finish the 3D remake, I'd like it to either be longer or have more replayability.