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I'm getting mixed signals, is this compatible with MV, or? I'd buy it pretty much instantly if it were, but it's kinda unclear.

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As of the current version, it is but the setup is more complex than MZ which has the plugin command manager for easy setup. In MV you'll need to use a few plugin commands or script calls before starting the game.

For long sequences it can get very complex very quickly when using MV.

Alright, this seems workable, is it possible to set a fail condition or a time limit? or even an energy gauge that goes down as you press/fail to press buttons?

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You can reposition it, use conditional branch with the switch it activates and if you fail you can apply a duration penalty

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Thank you, was just asking for my project!

Weird question! Also I'm so SO sorry for asking you so much stuff but to learn how to use the plugin well I have to... And I want to use the plugins well.

Can this be used to create quicktime events for TBS attacks?

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QTE will tell the event interpreter to "Wait" whilst the QTE is running. This is basically the same as an event running as is the case for normal events so yes you can use QTE during the TBS but for TBS attacks, you will need scene motions or map motions extensions for the relevant scenes.

That's fine, I already have those! I'll try to rig it up, thank you