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I've only played through once so far, but this is... really different from anything else I've played. It's certainly a novel concept (or I just haven't come across anything else like it). There are lots of places where, one the one hand, player choice would be appreciated, but at the same time, with the story it kind of feels right to not have any choices. And then when there are player choices, the extent to which they either do or don't much seem to affect the story is... unexpected. But again, only played it once, it may feel very different on a different route.