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willpower free perika conversion?

Honestly at this point I'm just tired of how absurdly large the enhanced boost is, enemies go from completely non-threatening single digit damage to literally killing you in a hit or two. And the only way to finish them off quickly is to attain tactical advantage, which means putting yourself at risk.

I can count several encounters where an enemy that was dealing single digit damage, as low as 2 on a physical attack, enhances and begins dealing 40+ damage. Forgive me for not having 300 HP pre-festival or 40+ defense. 

The way calculations work in this game is broken. Nightmare being 30% stronger often actually means 3x stronger if you look at the numbers. When bosses enhance and get '50%' stronger, their damage can actually multiply as much as 20x or more, going from 2 damage to 45 damage. (Actually 22.5x stronger.) The northern mines demon core I've seen deal damage as high as 350 damage against characters whose health ranges from 28-50. Literally indefensible. Cupiditas one shots both John and Paul at the best of times, while it deals like 1-3 damage to Charlotte, except if the turns/luck deign it and it enhances on a turn it's using cupiditas, even Charlotte is taking 60 damage. I've seen it on turn 1, one shot Paul because John and Paul have equal HP and it decided to attack Paul. Another thing, unless John is level 3, slash won't even one shot the incarnations unless you give him a slime oil, but if you want him to be level 3 by fighting the mutated hydrangeas, an enhanced hydrangea is going to hit him for 60+ damage, if not more, never mind how unlikely it is you'll kill them fast enough to not have your willpower tanked for that day. 

Even corruption runs are becoming increasingly difficult to manage, with an absurd amount of debilitating debuffs, and tons of corruption-cost reductions that make it MUCH harder to expunge yourself of excess corruption, some even being planned to unlock automatically based on your actions, further removing the ability to actually remove corruption, which begins to build at such extreme rates because of Hermann and Roland. The slime was nerfed heavily with its double feeding cost increases, and even gourmet meats are worth less. 

The game is just becoming increasingly unmanageable. It's not without good changes, for example the speed calculation changes or even the workshop/exp changes, they're great, but it's become more and more cumbersome to play. The mechanics are fun to work around early on, but the curses stack up, the perversions stack up, and the dev is even adding skipped days due to real world events. Instead of being gameplay mechanics you engage with, they're just straight up negatives that steal days from you, and forcefully build corruption, all the while it becomes more difficult to spend. Between Hermann and high corruption, you eventually reach a point where in order to be capable of combat you NEED to use emerald teas, because your STARTNG point is within curse range, and that isn't even including Roland. With all the corruption spending reductions, I'm not convinced a full-pink run is realistic without tons of blessed waters. 

There's something to be said about less is more, I think.