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Thank you so much for playing and I'm so happy you enjoyed it! πŸŒΌπŸ’–

I'm so pleased that you enjoyed the relationships and family drama. I enjoy writing them a lot so it's nice to know that players are finding it just as enjoyable to read and play through.

An important thing for me in IF is player agency especially when it comes to moral beliefs, religious beliefs and the dynamics with parental figures because too often, I've been pushed into having happy family dynamics or being punished for being angry or reacting a specific way which doesn't follow my supposed personality stats πŸ˜… the game doesn't track your personality, so you'll always be free to respond how you want to and you'll only be 'punished' for the choices you make that affects major plot points. I use punished here in a very informal way because you're not going to die or be blamed if things go wrong based on a decision you made.

I honestly think it's more work to write in personality stats and punishing players for taking certain choices πŸ˜‚ The way I've done it, only certain choices will affect the overall plot but anything in-between is there for character development and player enjoyment.

Thank you for taking the time to leave such a lovely comment 🌼😊