Thank you! I can't wait to share the full game with you πΈ
Ramona G
Creator of
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No, you're not missing anything πI try to leave the character dynamics to feel as open-ended as possible so that players can interpret the different actions as they feel to them without being told they're wrong. There is no right or wrong way to interpret Salyra's actions and I have a range from she's evil to she was just trying her best from players. If you can forgive her, great and if not, you won't be punished for acting against her either. So however you feel about her, it's completely valid and definitely not wrong.
Hosted Games and Choice of Games uses Choicescript to code/design the games and my game is created using Twine, so there's definitely no plans to use them to publish Crown of Exile. The game is being developed solely by me, so there's no need to be using Choice of Games or Hosted Games to publish Crown of Exile. Hope this answers you!
Thank you so, so much for this beautiful comment πβ¨οΈ I can't tell you how much it means that you not only came back after two years, but that Crown of Exile could still resonate with you in such a deep way. Reading your thoughts honestly left me a little star-struck myself π₯Ήπ«
Your breakdown of Salyra is absolutely spot-on. You've captured her complexity perfectly. She's such a tangled character to write because, as you said, she truly believes she's doing the right thing, even when her actions cross lines that feel unforgivable. That mix of love, regret, and intrusion is exactly what makes her so bittersweet, and you explained it in such a moving way. I'm really touched by how much care and thought you put into reflecting on her π
It makes me so happy that the layers in the characters and relationships are shining through for you, even across different playthroughs β¨οΈ That's one of the things I love most about interactive fiction, and knowing it's connecting with you like this makes all the hours of writing and re-writing worth it.
Thank you again for sharing your heartfelt thoughts (and for reminding me to hydrate π π§). I'll do my best to make the wait for the full game worthwhile! Sending you lots of love and sparkles ππΈβ¨οΈ
It depends on how well the game does on Steam. It costs money to build the app with the proper licence, and then to host it on Google Play, and since I'm paying for all of this, I'll need to see if it's feasible to spend more money on making an android version. If it does happen, it'll only be after the Steam release and once I see how it's received there π
I believe Germany wants Steam to require IDs to confirm ages, and Steam has refused to comply with this, so any 18+ game which contains NSFW (even if it's text-based and optional) is automatically banned. It is a huge issue with the more recent IFs, but I've been told there are workarounds, so I'll do my best to make the game available for everyone. Thank you for your support!
The rating is 18+ so it's automatically banned in Germany because of the current laws. I'm only selling the game on Steam, but for German players, I'll likely use Steam keys through itch.io π I've heard that's a workaround or gifting the game to users, so it's likely to be a separate game page here that allows players to get the Steam keys. I'll have to test it out first, but it should (hopefully) work.
I'm still debating releasing on itch.io because it's so easy to pirate paid games here. I understand the 18+ rating is an issue with German customers, so I'm likely going to intergrate Steam keys for German players wanting access to the game, but through itch.io. I'll be posting a full update on this sometime in Q1 of 2026. Sorry about the access issue!



