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Its sad that it is hard to gather an audience for a multiplayer game in a jam, because this is a very unique game. It reminded me a bit of We Were Here.

Ouija boards are definitely a very smart way to interact with the other player. Unfortunately we encountered some bugs, so we had to resort to voice chat in some cases.

So if I understand correctly, the intended way to play the game is to let the bat player talk to the ghost on voicechat, but the ghost can only communicate with the boards, right?

I really liked this game, thank you for submitting!

(+1)

thanks for playing my game!

i was never too worried about the reach this game would get, it's more of a silly experiment to test out multiplayer. i do appreciate the thought that the premise was unique; easily the hardest thing about the project was coming up with a neat concept lol

regard your ouija board question, that was indeed the intended way, although i understand if it doesn't necessarily feel like it flows well in the final gameplay. initially, there would have been more unique monsters your other friends could play as so the communication wouldn't have felt as frustrating (there would have been a mummy character that couldn't see very well but could traverse areas the others couldn't); sadly scope creep left them out of the final cut

also incredibly sorry for any bugs you may have encountered! the actual peer synchronization proved to be a bit tougher than i thought it would have been to implement, which is where most of the bugs i found stemmed from. i was really cutting it close regarding the deadline, so it's not up to my standards of polish. a bit of a shame really, but i'm not losing sleep over it.

i'll be sure to check out your game aswell! i've been rather busy so i haven't had the time to check out the other jam entries

once again, thanks for playing and reaching out! means a lot to me!