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Hey thanks Hapshant for providing some good answers.

I agree, I would default to 'Guile' for disguise unless a case is made otherwise. 

For raising dead, a magic casting character can empower the dark magic > necromancy spell as the current option.

Furthermore, some great feedback on how to handle these sorts of questions. If players want to engage with the game and do something different then giving some risk/reward (i.e. quest) options is a good way of addressing these. 

Empowering would still only extend a summon/undead for 4 hours though, right?  So it would take 18 health to maintain 1 summon/undead for 24 hours.