Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
(1 edit) (+1)

That was great! I love the idea that you travel through a dungeon not to slay evil or rescue any one, but just to try to make a phone call. That ending gave me a good laugh. I'll try avoid spoilers, but it took a turn that I probably should have expected given the nature of the game. It's also a great example of how you can design a metroidvania at the game jams scale. Nice work!