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Funny how I had initially the same instincts of trying to generate as much stuff as possible at run time, to realize that the storage saved might just not be worth the computing time and coding challenges.

But man these characters look spectacular! So much personality and they all fit the same world. Like you said the humans make a great contrast with the aliens.  Super clever to develop the game around the tiny screen, with big assets like the faces and the dishes . They make Mars After Midnight stand out from the other Playdate games, including mine, which look like they’ve been ported for the Playdate rather than developed for it specifically.

I had another game idea specifically targeting the Playdate's 1-bit screen and the crank but not really the physical screen size. Mars was a followup idea trying to hit all 3.