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(PART 1) https://www.twitch.tv/videos/1822735753 

(PART 2) https://www.twitch.tv/videos/1822735754

Great idea to mix roguelite elements into an RPG by allowing players to keep 3 items from their previous run after death. This ultimately progresses the game forward over time and opens up a lot of replayability. You have a great game on your hands. It just needs a little polish! The first 30 minutes were tough to get through but the game definitely opens up to be SUPER fun once I learned how everything worked. A lot of people may not play through the first 30 minutes to give it that chance.

The only problem with giving players too many choices at the very start is that it can be very overwhelming, especially for players not familiar with RPGs. I would slowly streamline new players by having a tutorial island that has them fight one specific enemy as they learn the core game mechanics. Then introduce a second enemy and a third, both times revealing more features about your game. After that, you can throw them to the wolves because you have now equipped them with the knowledge they needed. Now the extra options won't feel so overwhelming in Area 1. This is just a suggestion though! Thank you.

Thank you so much for the great stream, it was a ton of fun!

There are definitely some opportunities to streamline the initial choices and remove some of that overwhelming feeling from the early game. Along with fixing the display issues with treasure chests and bombable walls you had pointed out, it should help smooth out the player experience quite a bit.

Much appreciated!