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Seems like a solid start! Would prefer if the game was able to be made fullscreen-- presently doing so doesn't work right, at least on my monitor.  The iceblock-puzzle nature of the game is a little unintuitive, but it's fairly original design space to be sure. There was a series of flash games whose name I can't remember that had a similar premise but was more explicitly a puzzle game, not a roguelike.  You put down gold and one-way gates to make the guy turn.  Anyhow, this sort of uncontrolled-movement-management is quite novel, and I hope you flesh it out a bit more as you go forwards.