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The story was incredibly cheesy, the dialogue weird and the gameplay janky, but I loved it so fucking much lmao, it was really awesome cause it really felt like some strange alien interpretation of earth, with a really small house, giant forests, the way scaling worked like, how the aliens thought you wouldn't see them if they would stay inmovile, etc...

I think it constantly walks the line of horror and parody, with sections that were really scary but then things like how unintentionally funny the dialogue was at times and some strange level design ideas (like why is there a fixed camera section near the start but nowhere else?)

The core design and idea is really good, with a nice execution but that can have really massive improvement:

- Make the flashlight centered, increase the range, reduce the brightness and remove the model (the hand isn't holding it so I think it wouldn't ruin inmersion) this would make it feel better to use, not as janky and would make the enviroments scarier cause you wouldn't be able to make them superbright.

- Remove the fixed camera section and make it so the next times you go through the initial area the tutorial messages don't appear.

- Make the items in the cornfield glowy (just like how you did with the keychain), increase the time before going insane, and maybe an extra challenge could be good? (like having to avoid a special alien or something).

- Add a little bit more variation to the corn and forest zones.

- Make the textures a little more rough, less glossy.


And I think thats all, the overall structure is good, just needs polish and quality of life changes. Great experience.