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Into the Necrovale

Fight your way through the Necrovale using powerful combinations of items. · By CLYDE

IT'S ALIVE... ALIIIIIIIVE!!!!

A topic by Scottbaylo created Jan 22, 2023 Views: 212 Replies: 8
Viewing posts 1 to 5

Whatever you did worked, it loaded right up... I'm gonna go dig into it post haste

CRAAAAAAAP! It seems that after i'm sent into the necrovale there's just a black screen with only my cursor visible

Developer

Oh no, right from one bug to the next. Sorry about that. The game is still in HEAVY development so there are a lot of weird things like that. Just found the issue and put up a new fixed build. Thanks for letting me know!!

I should actually give you better details now that I’ve tried again putting the frame rate down to 60. The game actually starts playable (and did after the first fix you tried) but immediately after being thrown in the dungeon the screen goes black. The text and pointer are visible, it says something about my mood and despair. I can hear all the sounds of the character swinging a sword or something, but the main screen is being hidden like in an emulator where you can take away certain aspects with the Fkeys  (do they still do that?) sorry I wasn’t more descriptive before, I apparently assumed you could see into my computer through my message

Developer

Hey Scott, check it out. I made an item and named it after you. It also references a Beyblade, because I thought it would be funny.


(+1)

DUDE WTF?! As if I wasn't already too excited about this game, now you went over the line! And that clearly seals the deal, your games are the first thing I'm talking about when I start the show up! I'm still not 100% settled on the name because I haven't decided if I'm going to only talk about games (but if I do it'll probably be called "the games-over-girls podcast" because we used to do a website and podcast by that name. some are on youtube if you're ever bored, but i warn you ahead of time, the language can get quite "blue") and if I'm gonna talk about all of  my main passions in general, it'll be called either "ready to die" or "waiting to die" basically because I can't wait to leave this hellish pit of existence, and I'm a miserable curmudgeon- have been since I was like 16... but I'll let you know as soon as it's coming anyway... so cool, you really made my week!

(+1)

hey bud, hope everything is going well, I wasn’t sure if you got my reply because I didn’t see the message for so long, but I think it’s the coolest! Anyway between you and this dude I found on discord (he made a cool game called ogre chambers DX, and lake of creatures which is coming out really soon) you 2 have inspired me to try to make a game. It’s literally at the very beginning where it’s just the planning stages, but the idea is solid, and I’ll be working with a friend who actually understands computers, so as long as he stays alive, so does the project. I think my favorite part of the whole thing is the Easter eggs I have planned as a shout-out to you and the other dude (I keep forgetting his name, but here’s a link to his game  Antenna Games) and I started a dumb discord page where you can talk about anything because I don’t like how all the groups have so many ridiculous rules, nobody is allowed to have an opinion unless it’s inoffensive to everyone (which is impossible, and essentially saying “don’t have an opinion”) so if you’re bored you can swing by https://discord.gg/3nGxmdwa

Take care bub

Developer

Whoa, that is awesome! I'm excited to see what you come up with, and to see those Easter eggs. Good luck on the project. I'll swing by the discord to say hi soon.

awesome! All I can say as of right now is that it’s going to be heavily inspired by crazy taxi gameplay, but will be either top-down or isometric view (hopefully isometric, because when games are just straight top-down, they look really weird (and quite frankly, very ugly!) And as long as it’s not too difficult to do, I plan on having a TON of little inside jokes for old time gamers, mostly from the NES era. I was told to keep it simple, and that’s probably advice I should stick to, but if I do then I’ll have to immediately start working on a sequel the moment it’s done, because I have a really good idea for what I assume would be the “campaign mode”, but it would be something that needs so many different assets because it would essentially be like having each level be it’s own game (probably not a great idea when making your first game)