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hey bud, hope everything is going well, I wasn’t sure if you got my reply because I didn’t see the message for so long, but I think it’s the coolest! Anyway between you and this dude I found on discord (he made a cool game called ogre chambers DX, and lake of creatures which is coming out really soon) you 2 have inspired me to try to make a game. It’s literally at the very beginning where it’s just the planning stages, but the idea is solid, and I’ll be working with a friend who actually understands computers, so as long as he stays alive, so does the project. I think my favorite part of the whole thing is the Easter eggs I have planned as a shout-out to you and the other dude (I keep forgetting his name, but here’s a link to his game  Antenna Games) and I started a dumb discord page where you can talk about anything because I don’t like how all the groups have so many ridiculous rules, nobody is allowed to have an opinion unless it’s inoffensive to everyone (which is impossible, and essentially saying “don’t have an opinion”) so if you’re bored you can swing by https://discord.gg/3nGxmdwa

Take care bub

Whoa, that is awesome! I'm excited to see what you come up with, and to see those Easter eggs. Good luck on the project. I'll swing by the discord to say hi soon.

awesome! All I can say as of right now is that it’s going to be heavily inspired by crazy taxi gameplay, but will be either top-down or isometric view (hopefully isometric, because when games are just straight top-down, they look really weird (and quite frankly, very ugly!) And as long as it’s not too difficult to do, I plan on having a TON of little inside jokes for old time gamers, mostly from the NES era. I was told to keep it simple, and that’s probably advice I should stick to, but if I do then I’ll have to immediately start working on a sequel the moment it’s done, because I have a really good idea for what I assume would be the “campaign mode”, but it would be something that needs so many different assets because it would essentially be like having each level be it’s own game (probably not a great idea when making your first game)