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This is a brilliant bit of game design. I love how gently the puzzles guide you into understanding each rule, so far I’ve never felt lost but still feel clever when I get a new one. Do you have any advice about tuning the difficulty in that way? It’s something I really admire in games that do it well but struggle with creating.

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Thank you for the kind words! Well, it helped me a lot to playtest LOK with various people, seeing where they struggle and streamlining those bits. In terms of the puzzle design, it's always the case of being as basic as possible in presentation of a new element and then making it more challenging with other puzzles, where the new element is already known. So yeah, there can never be enough of simplicity and accessibility - you can always ramp up the difficulty with later challenges.

That makes sense, thank you! Looking forward to playing more and also trying that out.