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When I myself played the game, I found the idle clicking more enjoyable than trying to “crack the code” most of the time and that is the reason I did not implement any limits. Thank you so much for the feedback! I will sure look into the possibility to have, let’s say, some bonus challenges with the limited moves! (I am very motivated to do a sequel)

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I wouldn't say it needs it, it would add something but I don't know that this really needs anything. Strong contender for winning I think.