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Oh sure, Gwen, just name drop your critically-acclaimed short story! 🙂

“structured deduction as a game genre” - immediately made me think of some sort of narrative game where you’re retroactively building the chain of events that somehow led to the current situation and I may have to try this in one of my ttrpg sessions.

Concept reminded me of https://store.steampowered.com/app/599610/Lost_Words_Beyond_the_Page/ and https://store.steampowered.com/app/1624540/Storyteller/ a bit

Loved the backstory and main plot — though I was a bit confused by “the male surrealists flee” followed by “Raymond occupies the house”.

Is the Plot progression chronological? IE, does each exhibit represent it’s place in the timeline chronologically? Is it always “and what happens next” or is there “how did they get from there to here” opportunities. IE, exhibit 2 might be about the occupied house. However, this may spoil some of the surprises, so linear may be better (and easier)

Raymond sucks.

The presentation was very evocative. I feel like I can see some of the game already.