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(1 edit)

Next bug report. It's another minor one. It's about the fade-out transition from the world map to an area. When I go to the Flat, for example it shows the background of a place I previously visited (like the Church) as the fade-out transition happens. I expect it to show the background of the world map fading out and it fading in to the new area.

This issue doesn't happen when going to different places within an area like Shops or the Flat.


Oh, and the music on the Map stays what it was in the most recent place visited IF I leave that area via the on-screen options. For example, magical music of the Church on the Map.

(+1)

Neither are bugs - the first is a limitation within Ren'py (the map is a "screen" which is overlaid on top of the scene and can't inherit transition statements) and the latter is intentional.

Remember that when you open your map, you're not teleporting to a "map" location or wandering aimlessly out into the streets. You're standing wherever you're standing and opening your map to decide where to go. The music doesn't change because you haven't yet left the location you're in.