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Awesome work all!

Bugs: The Shadow Mooses button doesn't seem to work for me in the level select. I kept accidentally going back through the teleporter in the last level (the one closest to the start) felt like the way I came out of the teleporter was awkward with trigger hitboxes or something like that. 

Is the camera for hallway different than all the other levels?

Level Design notes: some of the levels felt like they did a very good job at forcing me to learn a mechanic, but some of them felt like I could reach the end without seeing the whole level or thinking too much. As a player I much preferred the levels that I felt like I had to learn from a situation.

Did you go through VGDC's audio strike for audio?

Overall,  its got a great look and feel