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(+1)

Played f version:

What happened to main menu ost, it was my fav song!

lv4 last bullshit with the jumper switch at the flag was magnificent, for a full minute I stared at the screen asking myself if I needed to reset.

 lv5  "two feet on two buttons" seems pretty scummy. I got it soon enough, and it's a fun mindfuck, you should make earlier levels cheesable with this knowledge. (I assume super jumpers with ??? is a placeholder?)

lv6 LMAO. Best level, with a death at 1s and the juggle of buttons+ lever. 

lv7 very nice whipping level. Jumper question, the little jumper (top right) is a placeholder sprite? because it's bad design to have a puzzle piece that sometimes acts in a way, sometimes another. 

lv8 tip maybe it's a little too vague. I remembered your progress post "toad will enact revenge to all guilty in poke order", so I dunno if I would really solved this with out it.

Bonus level was super hard. Fair because you just really need to think at the final outcome of the map (what buttons I need pressed, aka how many alive fairies I need to win). I love that in a way you can decide what fairy get eaten and who survives. Make it more often, because it can cause a waifu war.

The way you can hover the bonus levels unlocked from jump around is logical, but confusing. 

I stopped there because I wanna finish all my reviews today.  

(+1)

Thanks for playing and the detailed feedback! Glad to see that some of the fun interactions that I planned do happen in practice.

What happened to main menu ost, it was my fav song!

A casuality of progress and need for a theme song. I will try to keep the piano version though. 

"two feet on two buttons" seems pretty scummy

Other people think the same. It is something really useful for me, but I will need to see if it is worth keeping.

(I assume super jumpers with ??? is a placeholder?)

It is something I added today, it indicates that a launchpad is weirder than usual. It is introduced in world 2. Maybe I'm using it incorrectly here

lv7 very nice whipping level. Jumper question, the little jumper (top right) is a placeholder sprite? because it's bad design to have a puzzle piece that sometimes acts in a way, sometimes another. 

I don't undertand very well. Do you mean the icon that appears when whipping toads? That is a placeholder, I didn't work on the graphics of the whip fairy at all. If you mean the launchpad distance, they always have different jump distances.

lv8 tip maybe it's a little too vague. I remembered your progress post "toad will enact revenge to all guilty in poke order", so I dunno if I would really solved this with out it.

I have seen other people play and they pick up on it quickly, it doesnt seem too abstract for now.

(+1)
lv7 very nice whipping level. Jumper question, the little jumper (top right) is a placeholder sprite? because it's bad design to have a puzzle piece that sometimes acts in a way, sometimes another. 
I don't undertand very well. Do you mean the icon that appears when whipping toads? That is a placeholder, I didn't work on the graphics of the whip fairy at all. If you mean the launchpad distance, they always have different jump distances.

for jumper I mean the arrow puzzle piece that makes you jump in his direction. I saw this in some levels: the distance covered by an  arrowJump is not constant. You should be able to resolve your puzzles just in your mind, given the initial start of the pieces. 

Thanks to the nature of the game there will be some hidden information. I don't think it is a bad thing as long as it is simple and fast to check whats hidden. Also the games tell people to experiment from very early on.