By 'break'... you mean, to be a bit more light? Comedic? I got a couple of other games for that... with this one it never seemed appropriate to change that tone, although it might in the future. With regards to 'lessons'... not sure that is what I was ever trying to do... that is more the style of children's media, or such... I end up asking too many questions for that sort of thing... I'm also not sure about 'beliefs', as it's a slight bit more abstract than that (or an attempt at understanding psychology), usually...
Viewing post in The Cold's Hold... jam comments
oh no no, the "not breaking tone" was a compliment, I played lots of games with absurd elements that constantly scream to the player "isnt it wacky and quirky these silly characters are trying to have a serious story"
My comment was a compliment at how you managed to create a really consistent tone and atmosphere without making any of the elements feeling out of place, I didnt explain it very well in my comment.