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It's a really beautiful game with great character designs and calming music, but I think the philosopy presented in it takes itself too seriously, the situation is absurd yet it never breaks its tone having a great atmosphere , but it also becomes too dense at times with the experience feeling like its trying to cover too many themes at the same time without giving them enough room for breathing to develop themselves and teach a lesson to the player or make them reflexionate on their premeditated beliefs about what they are currently seeing on the presented scenes.

By 'break'... you mean, to be a bit more light? Comedic? I got a couple of other games for that... with this one it never seemed appropriate to change that tone, although it might in the future. With regards to 'lessons'... not sure that is what I was ever trying to do... that is more the style of children's media, or such... I end up asking too many questions for that sort of thing... I'm also not sure about 'beliefs', as it's a slight bit more abstract than that (or an attempt at understanding psychology), usually...

oh no no, the "not breaking tone" was a compliment, I played lots of games with absurd elements that constantly scream to the player "isnt it wacky and quirky these silly characters are trying to have a serious story"

My comment was a compliment at how you managed to create a really consistent tone and atmosphere without making any of the elements feeling out of place, I didnt explain it very well in my comment.