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So this is a killer game, it's really something that is truly designed around VR as a platform. You were clearly in the right headspace to develop this, and I think more VR devs need to really design with the platform rather than for the platform. This could be a proper system seller, one day. I played it on WMR, and it worked great *except* the lift controls seem to actually only be active while the lift is moving, and disabled when it's stopped, as opposed to the opposite. Which made it incredibly hard to actually get anywhere, because I had to hit the buttons as the lift was moving, which took several minutes for each lift.

Thanks :) I'll check the lift controls. Haven't changed them for a long time.

When the lift is stopped, one button should light up (red) to indicate the direction of movement. When it moves, other button lights up to show that you can go back. Although it could be something else, maybe something very specific to the generated level. If the lifts don't work for you as described, if you could send me a log file (in _logs folder, output<date-time>.log) at contact@voidroom.com, please.