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(+1)

Yeah, a cool animation like that was the plan, could have been as simple maybe as just increasing the gravity radius and waiting until everything on the screen is pulled in or something. Or just allowing to continue to collecting on the screen and then unlocking to leave the screen through the top or something like that. Ideas I had many, alas I lacked time 😅

And also experience, which is why I didn’t try my hand at a trail on the bullets, though the thought in fact DID cross my mind. I’ve only properly started my gamedev (and Godot) journey a bit over a month ago now, I’m still wrapping my head around possibilities. Have not yet touched shaders at all, or the shadows would have been done differently too ^^

Been watching a TON of game design stuff over the years though (also recently blogged some recommendations) and now also have a growing book collection ^^

So I don’t mind those questions at all, on the contrary :)

Hey! I am on step ahead of you I actually read you block about gamedev recommendation few days back :D (althought I know most of them)

I watched a bunch of Design Doc, thanks to you. I wasn’t really impressed with the first video I saw, but I am glad I give it another chance. Also was a bit surprised that Extra Credits weren’t there. Their videos are also great. Also love Mark Brown, he’s such a charm (and the videos are great too!)

On the different note, I would not advice to use shaders for the trails, I think the Line2D node would be a more efficient approach.

And I feel ya, the time limit was a blessing and a curse. I had to cut a lot!

(+1)

Hah, awesome! Extra Credits has actually been something I wanted to take another look at from the point of view, I used to watch Extra History a lot (and totally love the format), just not that much Extra Credits so far. I guess that is something I need to change ^^

And yeah, sorry, I didn’t mean shaders for trails but rather for anything else, them just being an example of something still on the “wrap my head around” list ^^ Line2D is a good point here, will have to try that. I actually just discovered separator controls today and facepalmed hard. I could have saved myself some MarginContainer madness 🙈