Hey, thank you very much!! You have no clue how I excited I get whenever I receive an essay comment lmao xD
About the soundtrack, Falcon actually has a music channel if you wanna see more of his music stuff, altought he didn't release the music for this one there, at least not yet, but I could ask him to if you wanna hear it anytime x) (https://youtube.com/@imlowgame)
Most of what you said was stuff I was actually already aware of, like the Boss softlock that I already adressed on the game page and how it has way too much HP, wich was just a misdecision on my part I admit. The scythe not actually doing anything was actually an issue of lack of time, on my initial plan it was actually going to have a way more important role on gameplay as a bullet slicer/parrier and style score giver, but as I said on the game page, I just wasn't able to implement it on time. (I was really just overscoping all those system honestly, so much that the idea was for the boss to be multiphased even, wich you can clearly tell that it didn't happened lol)
About the shotgun manauvering those are fair points, altought the bullet spread is actually very little, what made you feel like you wasn't hitting the boss properly was that the boss's hitbox is very small, wich was a little oversight on my part, I should have made it's "damage-receiver-box" to be bigger and leave the small one as only the "contact-damage-on-player-box", this would probably have felt way better. How I was dealing with the high recoil on my own playthroughts to chip away a lot of boss health tho was to always get close to it and spam all three shells instantly, and then quickly do a little pulse shot while holding Z to cancel momentum and regain control, wich honestly, actually feels awesome to do ngl, but since I rushed the game I wasn't able to properly tutorialize any of the mechanics so I really wasn't expecting people to try doing any kind of advanced tricks like that anyway.
The little pulse shot doesn't deal damage on purpose tho, I tought there really was no point on that because it's really almost impossible to actually hit one of those lol, so it wouldn't make that much of a difference.
I can assure you that neither reloading nor the circular boss pattern are random tho, or at least they shouldn't be (the only random thing about the circular pattern is where on the screen the boss will hop in, but other than that the pattern itself always move the same way). They could have glitched on whatever browser you played the game in tho, we never know. You were the first one to mention the bug where you bounce off of the ground tho, wich I was also aware, I actually discovered it a little after publishing the game, I have an idea of what may cause it but to be really honest I don't know if I really know how to fix it xD
Don't worry about the skill issue tho, as I said one of the main consequences of rushing the game out was that I really had no time to make a proper introduction to the gimmicks so it's really not the player's fault that the game feels more punishing than it should be.