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This is really cool! It felt like was actually a lot of strategy in terms of deciding which blocks to break. I had a strat where I would leave a few blocks untouched to shield bullets, and also the first time I played I tried just going in one direction and seeing how long I would survive. Very interesting game design! For feedback I would say making the movement a little more responsive would be nice and make it easier to dodge when things start getting crazy. (I made it to like 750-ish)

Thanks a lot for your comment ! Working on this game was a bliss, and I'm pretty happy with the results I got at the end, I hope you had a lot of fun too !

I got a bit overwhelmed by work these last weeks, I'll try to give feedback to everyone who took the time to comment on my game during the next days, as I think it's way more important than the rating.

If you like what I do, I suggest you to try the game I'm currently working on with my friends, we have big plans for it ! It's a fast paced roguelike, where you are a cute vampire sucking blood from your enemies !

https://guilloteam.itch.io/midnight-blood-rush