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(2 edits)

And here is your tilemap being modified in real time, awesome stuff!:

I noticed there's some art bleeding, did anyone else encounter this? Not sure if it's an error with the pack or a setup issue on my end:

It only seems to be on certain tiles:


Hello! Thanks for the comment :D You might need to adjust your compression settings in unity otherwise you'll get bleeding and the artwork will look blurry. Change filter mode to Point (No Filter) and set compression to None. This should help.