Hi! Thanks very much for your interest. Im afraid Im not available at the moment but Ill be sure to get in touch if that changes. :)
Recent community posts
Hi! Thank you so much for the kind words. That means a lot. Currently there are no additional enemies but this seems to be a popular request so I’ll consider this when planning my next pack :) thanks again!
No problem :) I definitely won't force you to give credit. You would merely be doing a kindness by supporting my art. As this has been an inconvenience for you, I'll change the wording on my assets. I hope that's ok. Thanks again for checking out my art :)
Hi, thanks for the great question. Credit is generally given to support the artists who work hard on producing artwork for you to use in your game. Credit is very important to us artists and it is greatly appreciated.
I think the real question is why would you not want to give credit? ;)
Thanks again :)
Hi, Many thanks for the question. I don't use a restricted palette. I just use whatever colours I think look cool :) I often change the colours many times throughout development until I find something that works. Hope this helps :)
Hello! Thank you very much for the kind words. I really appreciate it. Unfortunately I don't have the capacity to participate in other projects right now. I wish you the best of luck with Chrono Craft. It looks awesome :D
I would like to introduce my new asset pack ‘Iso Tactics - Isometric Pixel Level Kit’.
I designed this tileset to be simple and easy to use with no terrain blending and rulesets required.
I’m always looking for feedback from the community to please let me know what you think.
Hello! Thanks for the comment :D You might need to adjust your compression settings in unity otherwise you'll get bleeding and the artwork will look blurry. Change filter mode to Point (No Filter) and set compression to None. This should help.
Hi! Thanks for the comment. Great question. There is actually no need for walk left and right. The walk animation is right facing by default. This can be easily flipped in code for the walk left animation. The same can be done for the back facing walk. There is also no need for an up or down walk as the right pr left walk can be used for this. This technique is commonly used in 8 and 16 bit games for optimisation and also to save time in production. Here’s a great example of how to use the sprites: https://tarcisiotm.itch.io/spirit-dungeon hope this helps!
Hey, Thank you so much for the kind words! UI is not something I'm too passionate about but there are lot's of other things I would love to add to this pack. Perhaps I'll consider UI in the future if more people ask about it. Thanks again for the comment :D
Hello and thanks for the kind words :) I plan to make more 16x16 tilesets in the near future. I haven't decided on my next project yet but an exterior biome is something I would like to work on.
Hello, If you are using the dungeon package as part of a bigger project then you can indeed share your project online :) If you want to share the dungeon package by itself so other people can download it and use it for their own projects then please send them a link to this page. Thank you so much for your comment and good luck with your project :D