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You put quite some effort into this entry - and you were able to pull all the pieces together. Congrats to this great achievement!

Was able to solve some of the puzzles. In one room I could have  needed some guidance - there were just too many options.  Was hard for me to comprehend what to do.

My suggestions: You did great with the intro, dialogs, building the hexagon maze, implementing the movements and logic - and last not least: designing the puzzles (which many consider the master-level of  game design). What is needed, I think, is an in-game tutorial, teaching and enabling the players to "read" a room (in the sense of: developing a solution strategy by looking at the structures, characters, obstacles etc.).  As a reference: "Into the Breach" must have done something right with that, because I was  playing this game a lot, and somehow it was really easy for me to get into it (www.youtube.com/watch?v=_cPEv1r2w9w). If you add this missing piece, I think your game has a lot of great potential.