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I... Have no idea what I just played, to be really honest x,3
Gameplay seems to work, at least, the player moveset is definitelly very complete, I like that. It feels really janky to control yourself while being pushed by Rokku's gravity tho, since the character kinda just keeps jittering all around so it doesn't feel super natural I need to say.

Graphics and music are really trippy as other people pointed out, kinda reminds of stuff like Yume Nikki and such, wich I think is mostly a positive, altought I'm personally not a big fan of that kind of aesthetics, but that's really just on me. I have to say it's pretty hard to see the bullets tho, specially the darker solid ones, I can't really tell why but my eyes were really struggling to follow stuff with this artstyle for some reason.

I managed to ""beat"" it by constantly spam-charging the sword, It seens like I almost never take damage by doing that, just so you know.

I really have nothing else to say, this really didn't click with me, I'm sorry. I like the mushroom guy tho

Thanks for playing and for the feedback. When you mention gravity are you talking about when you leave the particle ring or when the rock wall ring inside moves you? There are also rocks that are designed to blow up on you and push you in a direction, so maybe that could be the issue. I believe I fixed what you’re talking about just not sure what you exactly mean.

I designed/tested most of the game on my monitor which is a lot brighter than my computer screen and realized the darkness and other problems too late. I’ve updated it quite a lot this week which has changed the feel for the better and fixed a majority of the problems mentioned and unmentioned.

For instance, spamming charge is a necessary skill as the boss rocks can now dodge after the first health bar zeros out. Also, it helps collecting items or getting out of danger when dash bar is low.

I haven’t played this version since I’ve uploaded. I’ll have to download it to see what you’re entirely talking about.

It’s funny to me that people find it trippy as that wasn’t the aim for the game. I only wanted the map to move to the music. Thanks again.

Yeah I meant when I was inside the ring, I actually never managed to get out of it once I was there. I think I could also have been being pushed by rocks I wasn't really seeing too, that might have explained the jittering feel.

I need to admit I didn't see any items tho, but I remenber I was recovering health sometimes so that might have been it.

I didn't realize the map moved to the music, that actually sounds like a nice touch. Speaking of it, I think the music is one of the main reasons the game feels so trippy since that's the vibes it gives off when combined with the artstyle lol. But hey, this still gave the game a certain identity, even if not intentional.

I think I'll give it another shot once you update it tho, I wanna see how this is gonna turn out

hey,

i have an update for this game. if you would like to try it out let me know.