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(2 edits) (+1)

I've been waiting to try this one ever since I saw a gif you posted on the jam server. Love the vibe right from the main menu and when I opened the Controls menu, I don't think I've ever seen quintuple jump before so I was eager to try it out.

Quintuple jump + air rolling didn't disappoint, and the rising sfx for each jump input is a pleasant touch. Made me think of a combo system where that increases based on trying to stay in the air while retrieving the projectile for as long as possible.

Edit - just saw your creator page - is this like a series you've been working on or one big project released in batches?

(+1)

Thanks for playing my game. I am glad you like the quintuple jump mechanic.

Song of Morus is not just one game, but a series I created for game jams and personal prototyping. The idea is that, I don't have to start a project from scratch creating backstory and characters. Plus, if someday I made a prototype that has real potentail, I can put all my existing asset into this one prototype  and turn it to a big project.