Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Overall, really fun spin on a tower defense game. Pretty unique with all the kitchen appliances as your main line of defense. The difficulty, however, was a bit too easy for my liking. I know many people don't want something too challenging, so have you considered a difficulty setting?

The fridge is ridiculously OP LOL Like... I didn't even switch to my other appliances... except to move them to a better location. I continued to control my fridge because it was LEAGUES above everything else. I feel that attack needs toned down quite a bit.

I'd love to see more variety of enemies, as well. I played to about round 40 and was fighting the same creatures (small, few colors and the large) but that was it. Are there more monsters eventually?

Love that you can upgrade your towers.

OVERALL... music. Great and intense. Really fitting for the game. Controls/UI was well done. No issues here. Art & Graphics were good. Overall fun... it was. I had a great time in the early stages. However, I will say it got a bit repetitive for me around Round 30'ish. I stopped playing at round 42. Mostly because I didn't find it all that challenging. Maybe it would had I played longer... but after about 42 rounds I was still annihilating enemies with my fridge LOL OP Fridge taking out all those hungry lil monsters. GG EZ monsters :-P

(+1)

Thanks so much for giving my game a go!! I can totally make the difficulty adjustable! I'll keep it simple for now with a single slider that tunes stuff like how much higher enemy health gets as the rounds go on and the speed multiplier increasing much faster. The Fridge is getting nerfed as we speak!! I also heard from others it's OP so that blue guy is gonna get toned down so things feel more balanced.

I got new enemies planned so you won't always be fending off hoards of pink and blue Hungrys, I'm thinking about focusing more on introducing bigger, tougher, slow moving enemies vs. just throwing a bazillion little guys and calling it a day for every round. The game auto-generates rounds after 10 so I'm gonna handcraft more of them that introduce new enemies, offers more unique combos of enemies, etc.

I've still been a bit stuck on how I can make the late game after round 30-35 more exciting, but I think I'll figure out something after talking with more fellow devs and other players, thanks for the great feedback!!

Glad you enjoyed the game!!

(+1)

I did enjoy it. I'll give you a follow and keep my eye on this one 😊

Thank you!!