I spam kind of but really interested in your dev so got to ask questions.
1) Will be game based on moments? ( Like Spec Ops: The Line ), will you make more variants of character due to story like:
1: Start - Clean outfit & no damage
2: Half - Dirty outfit, a bit damaged & bandages that cover wounds
3: End - Tottaly ruined outfit, damaged as well & morally killed after all that has he done ( Due to his nightmare world because of the stuff he survived and his travel. )
2) Will be almost every detail connected to story? ( Like how he see world and any living object in his nightmare )
3) How long game planned to be?
Viewing post in Leaden Sky - Official comments
1 - Yes, the story will influence character look in some ways, aside from that there will be major character development due to events in storyline.
2 - Lots of details will be connected to either main storyline or world building. I plan to make extensive use of environmental storytelling and put a lot of small details into character's dialouges, I even consider adding some dialouge options which would serve for additional, more detailed information for the player for those who are interested.
3 - The game is planned to be around 4-6 hours at least, might even hit the 8 hour mark but I can't guarantee that.
I plan to have some replayability with some freedom of exploration, optional world detail to discover and even some secret areas.