Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits) (+1)

Thanks for the feature rich update! If I may suggest possibly adding a toggle setting in options to turn off the white flash that happens during a guard break. On a bright screen when playing at night, it's a bit hard on the eyes. And if possible, a toggle to turn off the screen/UI shaking when landing a hook.

Looking forward to the improvements to the CPU. Right now, it seems that CP1 completely dominates CP2 9 out of 10 times whenever they are pitted against each other. CP2 tends to turtle up blocking and doesn't come out of block to fight back.

It would make sense to add punch stamina since there is a guard stamina mechanic in the game now. Someone else said it as well that jabs are overpowered from how spammable it is if not mitigated by limiting spam with a punch stamina bar.

But overall I'm loving the game and everything you've built into it so far. Thanks again!

I understand how the screen shake, flashes, hit sparks and other effects might not appeal to everyone...Thanks for reminding me. I'll add options to toggle those effects in the next update!

For the CPU vs CPU, yes, it still needs a rework. As mentioned in the dev log update, it was a carry over from the previous AI, which was meant for fighting against humans. I'll change it up and hopefully we can get more exciting fights in spectator mode.