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(+1)

Damm that's such an amazing one. Visuals and sounds deserves all the praise they can get, and the overall juice and polishness are also just top tier.
I really wish I could have liked this game more man, it's pretty much everything you would want from a good little-ship-shooter-game, even the boss's patterns seen so much fun to play against, but this game is really being held back by something as silly as window size.

All the visual sweetyness of this game is probably it's strongest aspect, but it's also it's very own shortcoming. I really could barely see where my ship was at the entire time, and both enemy bullets and player bullets kept blending in with both thenselves and with the background too. Most of all the deaths I had felt like a backstab because I really couldn't see it coming, on the most literal sense of the phrase possible. And honestly? I really don't think this is a problem with the game's fanciness at all, it really was just an effect of the weird decision of not allowing the game to be played fullscreen, wich is a shame.
I have also to make a note that I was playing with the blue ship mostly, wich blends in with everything even more than the red one, but I felt like the red one was a little too slow for my liking so... yeah, this can also be skill issue on my part for not wanting to git gud with the red, but still.

Don't get me wrong tho, this is still a top tier entry, but I have to admit I threw the towel at the very first boss, wich do feel pretty bad

(+1)

I will try to make the enemy bullets more visible in a future update, I would've added fullscreen but there were some problems with it so I didn't have much to to fix them. I will try to add full screen in a future update though.