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(4 edits)

Yeah, unfortunately visibility ended up being a bit of a wash especially on Lunatic - easy to get tangled up in everything when the scoring revolves around dashing directly into danger along with not having any i-frames or bullet cancels the moment the dash ends.

As for the controls, what keyboard layout do you use and what dash key(s) would a better choice have been for you? This game only really had an American QWERTY layout in mind, so I ended up going with keys that I often see being used for dashes in other games (though the V key now that I think of it might have been an alternative to using space), with the exception of right clicking being an option since aiming/shooting doesn’t use the mouse.

Welcome to the top 10, by the way. :>

(+1)

I use QWERTY too, I'm just pricky about shift/spacebar x)
I'm simply just not too confortable with them for no particular reason lol.

Idk what would be a better fit honestly, since both hands are already all busy with WASD and arrows, but I believe I myself would feel better by taking my hands out of the arrow keys for a split second to press the [;:] key right above them (at least on my keyboard they're right above them lol, my arrow keys are kinda squished). Altought now that I think about it I'm kinda dumb too since by that logic I could be doing that to use the right shift instead, since it also is right above my arrow keys x3

About the visibility issues I think this could have been solved by some better color coding, or maybe even giving Reimu and/or her hitbox a more vibrant outline or something like that so it stands out more among the chaos. I didn't realize the dashing didn't had i-frames at the end tho, but yes that would have been very welcome too, actually.

Thanks for replying btw :D